Valhalla Online A LitRPG Saga Kevin O McLaughlin Books
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A new LitRPG adventure from the imagination of USA Today bestselling author Kevin O. McLaughlin! More than just a game, Valhalla Online was designed as a permanent repository for the uploaded minds of mortals afraid of death. An artificial afterlife. Samantha’s world is turned upside-down when she arrives in Valhalla - because as far as she knows, she isn’t like the other people uploaded there. She isn’t dead. At least...she hopes she isn’t. Now Sam must solve the mystery of her own abduction - or murder! - while trapped inside a vitual world, cut off from communication with the outside. To do this she must do more than simply survive Valhalla - she needs to win the game!
Valhalla Online A LitRPG Saga Kevin O McLaughlin Books
Waking up in a virtual game not knowing how you got there and not even liking games is not fun. Learning the game is one where the dead upload themselves for a lot of money and there not being an option to log off or contact the outside world makes it worse. This is exactly what happened to the main character Sam. She learns about the world while stumbling around a bit even getting stuck in a bad situation, but by the end of the book she has adapted and a clear goal in mind: make a name and earn the right to speak with the outside world.I like the characters and the story. It is well-written and entertaining. The game mechanics are pretty decent as well, although there is no character generation or much planning ahead and it takes a backseat in regards to the story and character development. No character sheets, few game messages. No cliffhanger ending, but more parts are sure to follow. I am curious how she got into the game. I also like how she questions the whole setup and there even are a few thoughts on what makes somebody human or alive.
The biggest downsides are its size, it is rather short (roughly half the size of most books on here). I am also not entirely sure the setup, dying people uploading their mind into a game out of fear of death, works. I am even more surprised by the relatively simplicity of the game, at least at this rank. Would you really want to be stuck for ever in a game where everything is just about fighing one another based purely on the color of your team? Sure, it fits the mythology of the Vikings, but don't humans need more to enjoy life? I mean, rich people who fear death to such an extreme are probably not the physical fighting types. There might be more going on, and I can suspend my disbelief over something like this, but still.
All in all, good read and looking forward to the next part. I just hoped it has a higher page count.
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Valhalla Online A LitRPG Saga Kevin O McLaughlin Books Reviews
Samantha, Sam, is out of her depth. This can’t be happening. She shouldn’t be in the game. Yes, people on the cusp of death have downloaded their consciousness into the game, but she’s alive. Her body is out there. Somewhere in the real world. To get out and place her consciousness back into her body is impossible. Try telling that to anybody who knows her. The game is wrong, and she’s determined to prove it.
Valhalla Online by Kevin Mclaughlin should appeal to both the game enthusiast and the adventure genre reader. The gamers will recognize common themes and the reader should enjoy the fast-paced action and character development.
I was surprised by this book.
I've read some litRPG books in the past, and I do game causally, but I haven't enjoyed them much. They have been too artificial for me to sink into the world. Many are just too poorly written.
Although this book was set as a game it worked better for me. I liked that all the characters seemed to be a bit more balanced/real (no luck based sh*t or dumb walling wheelbarrows). Also people weren't too casual about the death.
The book as short but it was a nice story arc and did at least close itself to some extent. I could also see it as part 1 of a 2 or 3 part book rather than a book of it's own.
There were some annoying typos but not too many. Maybe a half dozen I noticed.
Some of the motivation to make the game/how the game works compared to its stated purpose seems a bit thin but that's not all that important to the story itself so I really didn't mind.
There was certainly violence but it was too nasty. There wasn't any sex or sexual tension or romantic elements at all. But there was emotion. I could believe in the characters actions. There seemed to act as they were written. It was believable to me.
I'd think most people who like LitRPG or like fantasy and are gamers will like this book. A good addition to the genera.
I read this book after reading one that was a bit of a disappointment and I have to say that it was so good that within the first few pages it had lifted my spirits. A really good venture into LitRPG by a self-confessed sf writer and one that I think will win him readers from other genres.
It passes my key test in that I was really pissed off when it ended and now I have to wait for the next in the series, so please Mr Author put out the cat and focus, more writing please.
A strong female MC and one who does not let her doubts or occasional moments of weakness throw her off track. All in all a good read and well worth both the time and money.
My first thoughts upon coming to the end of the book was "wait, here's going to be more, right?" In Valhalla Online, Mr. McLaughlin's nailed it-and in my opinion should be put on a shelf with the likes of Ready Player One. Loved, loved, loved this. Bonus points for a female main character-there are too few these days-and any book that passes the Bechdel test on page 2 is a winner in my mind.
LitRPG? I wasn't really sure what to expect when I received an advance review copy of this book, but I liked it so much I bought a copy as soon as it was officially released. Great characters and character development, plenty of action, suspense and a little bit of anxiety for Sam, wondering how she was going to survive cause she wasn't listening to the suggestions I was trying to send her. I loved the story and did not put this down until I was at the end. And then I said, Aw, I'm at the end, I want more.
Fantastic first entry into the LitRPG field from a veteran sci-fi/fantasy author. This story explores another facet of the genre I haven't encountered yet relating to an online world where people with the means to pay for it upload themselves at the point of death into the game world and out plucky female MC who somehow enters this same world not if her own volition.
I very much liked the female MC, a strong independent character who is trying her best in an unknown world. Also, OMG... the kobolds! I never thought I'd get behind the scaly little buggers but the author did a great job fleshing them out.
Looking forward to book two with great anticipation!
Waking up in a virtual game not knowing how you got there and not even liking games is not fun. Learning the game is one where the dead upload themselves for a lot of money and there not being an option to log off or contact the outside world makes it worse. This is exactly what happened to the main character Sam. She learns about the world while stumbling around a bit even getting stuck in a bad situation, but by the end of the book she has adapted and a clear goal in mind make a name and earn the right to speak with the outside world.
I like the characters and the story. It is well-written and entertaining. The game mechanics are pretty decent as well, although there is no character generation or much planning ahead and it takes a backseat in regards to the story and character development. No character sheets, few game messages. No cliffhanger ending, but more parts are sure to follow. I am curious how she got into the game. I also like how she questions the whole setup and there even are a few thoughts on what makes somebody human or alive.
The biggest downsides are its size, it is rather short (roughly half the size of most books on here). I am also not entirely sure the setup, dying people uploading their mind into a game out of fear of death, works. I am even more surprised by the relatively simplicity of the game, at least at this rank. Would you really want to be stuck for ever in a game where everything is just about fighing one another based purely on the color of your team? Sure, it fits the mythology of the Vikings, but don't humans need more to enjoy life? I mean, rich people who fear death to such an extreme are probably not the physical fighting types. There might be more going on, and I can suspend my disbelief over something like this, but still.
All in all, good read and looking forward to the next part. I just hoped it has a higher page count.
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